I want the player to be immersed in a virtual obstacle course while playing. Therefore, the challenges that the player will face are mostly mental. It will demand critical thinking and memorization abilities.
2. Game genres are defined in part by the nature of the challenges they offer. What does your choice of genre imply for the gameplay? Do you intend to include any cross-genre elements, challenges that are not normally found in your chosen genre?
The RPG that I will develop will force the player to react to diverse situations and to carefully weigh
the consequences of their actions. I do not intend to include cross-genre elements.
3. What is your game's hierarchy of challenges? How many levels do you expect it to have? What challenges are typical of each level?
It will have several memorization skill levels where the player is expected to memorize some
information within a time limit. There will be 3-4 levels. The challenges are diverse: from planning to
team building.
4. What are your game's atomic challenges? Do you plan to make the player face more than one atomic challenge at a time? Are they all independent, like battling enemies one at a time, or are they interrelated, like balancing an economy? If they are interrelated, how?
Pressing buttons to unlock secret items. All challenges are done in sequence and are independent.
5. Does the player have a choice of approaches to victory? Can he decide on one strategy over another? Can he ignore some challenges, face others and still achieve a higher-level goal? Or must he simply face all the game's challenges in sequence?
The player has different options on how they want to clear levels. The player is not allowed to skip
over challenges. All obstacles need to be cleared for the player to prevail.
6. Does the game include implicit challenges (those that emerge from the design), as well as explicit challenges (those that you specify)?
Secret unlockable stages are scattered throughout the game in addition to the explicit ones.
7. Do you intend to offer settable difficulty levels for your game? What levels of intrinsic skill and stress will each challenge require?
There will be an option to change the difficulty of the game. Higher difficulties will require faster
reaction and greater image processing abilities.
8. What actions will you implement to meet your challenges? Can the player surmount a large number of challenges with a small number of actions? What is the mapping of actions to challenges?
The player needs to map a symbol on a set of buttons pairwise to achieve success. One mistake leads to complete failure. The actions are undefined at the time.
9. What actions will you implement for other purposes? What are those purposes--unstructured play, creativity and self-expression, socialization, story participation, or controlling the game software?
There will be dialog stages for story telling purposes.
10. What save mechanism do you plan to implement?
There is no save mechanism built in. Security policy prevents writes to the filesystem.
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