Friday, October 4, 2013

Cartoon Network Level Design

ADVENTURE TIME


The challenge of this level is to maneuver the character from platform to platform without touching the lava or running into enemy fire. The character (a penguin) can double jump and fire a wide range sonic attack to dispatch enemies and cancel enemy fire.

The camera mode is static, 2D.

The user interface is made of the keyboard keys that the user presses to control the character. Arrow keys allow it to move left, right, and jump. The space bar fires the attack power.

The goal of the game is to defeat all enemies and reach the "finish line" at the top left corner of the screen.

BEN 10 ALIEN FORCE


The challenge of this level is to maneuver the character to reach and neutralize enemies without touching them or their fire. The character can fly and hover while shooting beams of energy downward.

The camera mode is static, 2D.

The user interface is made of the keyboard keys that the user presses to control the character. Arrow keys move the character left, right, and holding the up arrow key allows it to fly. The space bar fires the beam.

The goal of the game is to kill all enemies and to collect all orbs. You also have to safely reach the finish zone at the top right.

BEN 10 GAME CREATOR 2


The challenge of this level is to maneuver the character from each platform without falling into the open space at the bottom or touching any of the electric charges. The alien can double jump and fire shots at enemies.

The camera mode is static, 2D.

The user interface is made of the keyboard keys that the user presses to control the position of the character (and whether it fires or not). Arrow keys allow it to move left, right, and jump. The space bar fires a shot.

The goal of the game is to collect all of the orbs and safely reach the circular portal at the bottom right corner of the screen.

No comments:

Post a Comment